Skip to content

Aldoria

Archaeology

Under the quiet ground lie things people once made and lost. Brush the dust away and see what is left.
  • 8 dig sites open
  • 104 kinds of find
  • 13 collections
  • 0 recovered

At a dig site

How to brush

  1. 1

    Bring a brush

    Any ordinary brush will do. Stand at a dig site and look for the marked ground.

  2. 2

    Hold still and brush

    Hold use on the deposit. A few seconds of steady brushing and the dust lifts away. Look elsewhere and you start over.

  3. 3

    Lift it free

    What comes out is yours. It may become a Legend, with a story that starts where you found it.

Your own finds are kept in a field notebook in game: type /dig. Pieces that reach Aurelune's museum are kept with the other Legends. See Legends.

Eight sites in the survival world

Where to dig

Each site is an old working or living place, cut open and ready. Walk out from the survival world's spawn, or use /dig sites in game to see which way each one lies.

Workshop floor

The Old Kiln Floor

A potter's floor, left as it fell. Expect sherds, tools and tallies.

Look north of the survival world's spawn, about 700 blocks out.

10 waiting

Riverbank landing

The Landing Cut

A landing where something once crossed. Expect nets, weights and ferry gear.

Look east of the survival world's spawn, about 1,100 blocks out.

10 waiting

Dwelling and hearth

The Hearth Cellar

A kitchen and its cellar. Expect household things set down for the night.

Look east of the survival world's spawn, about 900 blocks out.

10 waiting

Wayhouse and road

The Wayhouse Yard

A yard where a road once stopped. Expect marks, tokens and travellers' things.

Look south of the survival world's spawn, about 1,500 blocks out.

10 waiting

Records room

The Records Floor

A room where things were written down. Expect seals, tablets and desk tools.

Look south of the survival world's spawn, about 1,000 blocks out.

10 waiting

Storehouse and cistern

The Cistern Cut

A store and its water. Expect keys, measures and the leavings of a hard season.

Look south-west of the survival world's spawn, about 1,300 blocks out.

10 waiting

Quarry and pit workings

The Pit Face

A cutting gang's working face. Expect picks, wedges and marked stone.

Look west of the survival world's spawn, about 800 blocks out.

10 waiting

Gathering ground

The Gathering Green

A common ground where people met. Expect tokens, game pieces and shared things.

Look north-west of the survival world's spawn, about 1,700 blocks out.

10 waiting

Worked-out ground settles again after a while, so a site you emptied will have something new in it later.

Lay them side by side

Collections

Each collection is eight finds that explain one trade or place together. Complete one in your field notebook (/dig sets) to read what the pieces may show.

Workshop floor

The Potter's Bench

Everything a potter's bench leaves behind: the tools, the trials and the failures.

  • Inscribed SherdCommon
  • Kiln SpurCommon
  • Burnishing PebbleCommon
  • Slip-Stained RimUncommon
  • Maker's Thumb DiscUncommon
  • Glaze Trial TileUncommon
  • Slumped Pot StackCommon
  • Stitch-Mended Jar ShoulderRare
0 of 8 lifted out

Records room

Marks and Seals

How things were closed, counted and vouched for.

  • Pressed Clay SealUncommon
  • Wax Seal ChipCommon
  • Carved Seal DieUncommon
  • Knotted Cord TagCommon
  • Roller SealUncommon
  • Lead Sack TagCommon
  • Countermarked DiscUncommon
  • Split Tally TabletRare
0 of 8 lifted out

Workshop floor

Leather and Stitch

The small tools of someone who sewed hide for a living.

  • Bone AwlCommon
  • Bone NeedleCommon
  • Hide ScraperCommon
  • Stitch Marking WheelUncommon
  • Sinew Thread WinderUncommon
  • Bone BuckleCommon
  • Hobnail ClusterCommon
  • Horn Waterskin SpoutRare
0 of 8 lifted out

Dwelling and hearth

Hearth and Home

What a household kept close to its fire.

  • Old Fire SteelRare
  • Bone Ash ScoopCommon
  • Clay Wick LampCommon
  • Snuffer ConeUncommon
  • Cooking Pot FootCommon
  • Spindle WhorlCommon
  • Clay Bird WhistleUncommon
  • Ember Carrying PotRare
0 of 8 lifted out

Riverbank landing

The Ferry Landing

What a river crossing leaves in its silt.

  • Fired Net SinkerCommon
  • Mesh GaugeCommon
  • Bone Fish HookCommon
  • Crossing TokenCommon
  • Iron Mooring RingUncommon
  • Mussel Shell SpoonUncommon
  • Flood Mark TabletUncommon
  • Sounding WeightRare
0 of 8 lifted out

Storehouse and cistern

Granary Reckoning

How a store counted what it held, and kept it.

  • Fired Grain MeasureCommon
  • Notched Tally BoneCommon
  • Sealed Jar LidCommon
  • Clay Climber CollarUncommon
  • Fused Grain LumpUncommon
  • Ration TokenCommon
  • Cistern PlugCommon
  • Granary KeyRare
0 of 8 lifted out

Wayhouse and road

Road Marks

What travellers dropped and kept at the road's resting places.

  • Waymark ChipCommon
  • Toll DiscCommon
  • Pack Strap RingCommon
  • Lantern Horn PaneCommon
  • Wayhouse Door BellUncommon
  • Arrow TileCommon
  • Axle LinchpinUncommon
  • Route SlateRare
0 of 8 lifted out

Records room

The Counting House

The things that made a count agree.

  • Copper Balance PanUncommon
  • Stepped WeightsCommon
  • Ledger LeafCommon
  • Bone StylusCommon
  • Crusted Ink PotCommon
  • Counting Board DiscsUncommon
  • Sand ShakerUncommon
  • Struck-Out ReceiptRare
0 of 8 lifted out

Dwelling and hearth

The Apothecary Shelf

A remedy-maker's shelf, and the habit of naming every measure.

  • Mortar FragmentCommon
  • Stone PestleCommon
  • Tonic StopperCommon
  • Dosing SpoonUncommon
  • Clay Bottle LabelCommon
  • Herb Press PlateUncommon
  • Resin-Crusted RimUncommon
  • Sealed VialRare
0 of 8 lifted out

Quarry and pit workings

The Cutting Gang

The tools and tallies of a gang that opened stone.

  • Splitting WedgeCommon
  • Stone Plumb BobCommon
  • Mushroomed ChiselCommon
  • Antler Pick TineUncommon
  • Smoked Lamp DishCommon
  • Shift Tally SlateUncommon
  • Test Cut CubeUncommon
  • Foreman's Marked RodRare
0 of 8 lifted out

Gathering ground

The Gathering Ground

Games, music and markets: what gathered people left behind.

  • Knucklebone DiceCommon
  • Glazed Game PegCommon
  • Bone Flute FragmentUncommon
  • Clay Dance RattleCommon
  • Stall MarkerCommon
  • Drinking Horn TipUncommon
  • Wheat-Ear Prize PinUncommon
  • Painted Board ShardRare
0 of 8 lifted out

Workshop floor

The Smithy Floor

Slag, nozzles and punches from a working forge.

  • Forge Slag CakeCommon
  • Clay TuyereCommon
  • Tongs JawCommon
  • Quench Water JarCommon
  • Swage Stone CornerUncommon
  • Nail HeaderUncommon
  • Maker's PunchUncommon
  • Bent Test BarRare
0 of 8 lifted out

Records room

The Scribe's Desk

The kit of someone who copied, ruled and checked.

  • Wax Tablet ShardCommon
  • Cut Bone NibCommon
  • Ruling EdgeCommon
  • Pigment CakeCommon
  • Shell PaletteUncommon
  • Scroll Case CapUncommon
  • Practice SlateUncommon
  • Annotated ScrapRare
0 of 8 lifted out

What lies below

The kinds of find an Aurelune dig can give up.

Sherds

4 kinds

0 recovered

Seals

7 kinds

0 recovered

Tools

30 kinds

0 recovered

Fittings

11 kinds

0 recovered

Samples

10 kinds

0 recovered

Vessels

16 kinds

0 recovered

Documents

13 kinds

0 recovered

Tokens

11 kinds

0 recovered

Ornaments

2 kinds

0 recovered