Reference
Custom Enchants
Last reviewed 2026-08-18
Custom Enchants
Extra effects on tools, weapons, and armor beyond vanilla.
How to get them
Same paths as vanilla enchants:
- Enchanting table + lapis + XP levels
- Anvil combining (items or books)
- Loot from mobs, Dungeons, Crates, and quests
Named examples
| Enchant | Effect |
|---|---|
| Veinminer | Mines a connected ore vein (up to size 3) |
| Treefeller | Cuts an entire tree |
| Telekinesis | Loot goes straight into your inventory |
| Lucky Miner | Extra mining luck |
| Smelter | Smelts mined ores automatically |
| Soulbound | Keeps the item on death |
| Vampire | Heals on hit |
| Explosive Arrows | Explosive bow shots |
| Auto Reel / Double Catch | Fishing helpers. Double Catch adds its own chance of a bonus item on a cast; see Fishing |
| Night Vision | Passive night vision on armor |
Hover tooltips in-game for full text. Custom enchants can sit beside vanilla ones under normal anvil rules.
Tomes and an anvil with no price limit
Aurelune's enchants are crafted from tomes instead of rolled at the table. The enchant list has every recipe and where the tomes are found. An item holds up to 5 of these enchants, and a Legend holds more as your bond with it grows.
The anvil never refuses a job for its price. Piling enchants onto one item gets expensive, and you pay the full cost in levels, however high. Past 39 levels the cost shows above your hotbar, and you need that many levels to take the result.
Enchanted gear you put into claim storage keeps its enchants when Aurelune Away moves it between chests. Away does not enchant anything itself.
Something wrong or missing here? Report a problem with this page in #feedback on Discord: press Report a bug there and say it is about “Custom Enchants”. Not in the server yet? Join the Discord first.
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