Adventure
Dungeons
Last reviewed 2026-10-02
Dungeons
Open-world dark zones with heavy mob pressure. Come with friends or on your own. A conquest runs until everyone dies or leaves. Named sites: Sanctum of Skulls (Dave's Ironmine), Whispering Maze (Whispering Woods). The guards at the doors, Travis Woods (Sanctum) and James Norton (Maze), tell you about each one the first time and show the dungeon's menu after that.
On your own
Both dungeons run with one player. The number of mobs grows with each player inside, so alone you face the fewest. The Sanctum of Skulls is the one to start with: fewer mobs, and 30 to 60 kills wake it. The Whispering Maze has vindicators and evokers, keeps more than twice as many mobs around and takes 70 to 140 kills to wake, so go with a friend or strong gear. A capture stage needs only one of you standing in the heart. If you die or leave, your conquest ends and the dungeon rests for 10 minutes. To find company, /lfg dungeons tells everyone online you are heading in.
Stages
Cycle starts in Awakening:
- Awakening: Defeat enough mobs to trigger Conquest
- Conquest: Escalating challenges and mob waves. Every fifth stage is a boss
- Retaliation: Prep between stages; difficulty climbs
- Cooldown: After wipe or leave; then reset to Awakening
Rewards
Stage clears drop loot in the dungeon heart. Grab it fast if others are there.
Play between sessions with Aurelune Away →
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